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TribesToBlender – DTS importer for Blender

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We're going ahead and releasing a .DTS importer for Blender on GitHub.

https://github.com/tekrog/TribesToBlender

Import Starsiege: Tribes models into Blender 3.0+

Currently, only .DTS files are supported for import, these are the static and animated meshes used by Tribes.

Supported Features

The following model features are supported:

  • Animations
  • Static meshes
  • Collision meshes
  • Debris meshes
  • Hulk meshes
  • Levels of Detail (LODs)(Each level will have a number after the name of the root mesh)
  • Textures
    • If the texture files are in the same directory as the .dts file, they will be automatically imported and applied to the model
  • IFL sequences (animated materials)
    • This does not include animated UVs (this is how the Plasma Gun animates the cartridge when fired)
  • Armors with bones
    • Some of the animations slide, this is most likely a keyframing issue
  • Vehicles

Known Issues

Below are the currently known issues:

  • Sub-animations do not work (flames on the vehicles)
  • Some of the armor animations slide, an additional keyframe most likely needs to be inserted before transitioning between animations
  • Not all of the vertex animations work properly (Sensor Jammer)
  • Animated UVs are not supported.
  • Importing multiple models at the same time can break the hierarchy and overlap the timeline markers.
    • Don't import more than one model at a time into a scene.

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        TribesToBlender – DTS importer for Blender

        We're going ahead and releasing a .DTS importer for Blender on GitHub.

        https://github.com/tekrog/TribesToBlender

        Import Starsiege: Tribes models into Blender 3.0+

        Currently, only .DTS files are supported for import, these are the static and animated meshes used by Tribes.

        Supported Features

        The following model features are supported:

        • Animations
        • Static meshes
        • Collision meshes
        • Debris meshes
        • Hulk meshes
        • Levels of Detail (LODs)(Each level will have a number after the name of the root mesh)
        • Textures
          • If the texture files are in the same directory as the .dts file, they will be automatically imported and applied to the model
        • IFL sequences (animated materials)
          • This does not include animated UVs (this is how the Plasma Gun animates the cartridge when fired)
        • Armors with bones
          • Some of the animations slide, this is most likely a keyframing issue
        • Vehicles

        Known Issues

        Below are the currently known issues:

        • Sub-animations do not work (flames on the vehicles)
        • Some of the armor animations slide, an additional keyframe most likely needs to be inserted before transitioning between animations
        • Not all of the vertex animations work properly (Sensor Jammer)
        • Animated UVs are not supported.
        • Importing multiple models at the same time can break the hierarchy and overlap the timeline markers.
          • Don't import more than one model at a time into a scene.

        View Reddit by TE-KrogothView Source by 2ffbf6cfcb929bc0bfdf6c927b1d0e14

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