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Tribes 3: Does anyone else find the speed meta boring?

Look tribes has always been a speed-focused game, and that's fine. I have hundreds of hours on the old ps2 game. I don't have a problem with the basic formula. What I have a problem with is that speed has become the only thing that matters. Ctf defense has become nearly impossible. People zoom through the flag faster than I can blink, and in the fraction of a second it takes to turn around they're already halfway across the map. None of the defensive tools are useful. All deployables get killed in 1-2 shots, and everyone destroys them with extreme prejudice. Half of the weapons are useless because they aren't designed for the speed people are moving. Everyone uses the same handful of weapons at all times and no one ever uses anything from the pistol slot. So the entire game just turns into doing the same actions on repeat with everyone using the same 3-4 guns. Most of the team is people in light armor buzzing around the enemy base like mosquitos, waiting for their turn to zoom through the flag while a couple people stand around the base in medium/heavy armor countering that one guy that keeps nuking the generator. It just gets so repetitive. And this could be so easily solved by just putting the flag indoors. That would force people to engage with the classes and systems, and employ actual strategies beyond "skii really fast into the flag and hope you get away."

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        Tribes 3: Does anyone else find the speed meta boring?

        Look tribes has always been a speed-focused game, and that's fine. I have hundreds of hours on the old ps2 game. I don't have a problem with the basic formula. What I have a problem with is that speed has become the only thing that matters. Ctf defense has become nearly impossible. People zoom through the flag faster than I can blink, and in the fraction of a second it takes to turn around they're already halfway across the map. None of the defensive tools are useful. All deployables get killed in 1-2 shots, and everyone destroys them with extreme prejudice. Half of the weapons are useless because they aren't designed for the speed people are moving. Everyone uses the same handful of weapons at all times and no one ever uses anything from the pistol slot. So the entire game just turns into doing the same actions on repeat with everyone using the same 3-4 guns. Most of the team is people in light armor buzzing around the enemy base like mosquitos, waiting for their turn to zoom through the flag while a couple people stand around the base in medium/heavy armor countering that one guy that keeps nuking the generator. It just gets so repetitive. And this could be so easily solved by just putting the flag indoors. That would force people to engage with the classes and systems, and employ actual strategies beyond "skii really fast into the flag and hope you get away."

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