Tribes Talk
- This forum has 1,881 topics, 29 replies, and was last updated 2 days ago by
Tribes 2 Archivist.
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Mail Day :D Mail Day :D Mail Day :D View Reddit by TAAAzrial - View Source by taaazrial- 1
- 1 year ago
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it’s ok to be happy it's ok to be happy tribes 1, 2 & 3 player here, complete with potent nostalgic feels about playing T1 in 1998 nothing will ever measure up to the nostalgia of your youth, but it's ok to be happy and enjoy things T3 is a ton of fun. the playtests have been amazing. sometimes it seems like no one hates tribes more than tribes fans. but you don't have to be like that! T3 doesn't have every facet of every previous entry you enjoyed? still tons of fun in the unique and awesome skiing, capping, projectile weapon wielding, midair-ing style of tribes T:A was a F2P boondoggle that ended poorly 11 years ago? T3 is still tons of fun in the unique and awesome skiing, capping, projectile weapon wielding, midair-ing style of tribes come ski around, cap flags and nail some midairs with us on EA launch day. we'll be having fun, and you can too if you allow yourself! View Reddit by thatbadgerad - View Source by thatbadgerad
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- 1 year ago
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Many of us are about to get back in our seats. Tribes ESPORTS! Many of us are about to get back in our seats. Tribes ESPORTS! Many of us are about to get back in our seats. Tribes ESPORTS! [embed]https://youtu.be/gNq-Tgjm8d0?si=IOcPHFLONznqnAzL[/embed] View Reddit by CryofOfTribes - View Source by cryofoftribes- 1
- 1 year ago
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I emailed irdeto regarding concerns about Denuvo anti-cheat and they replied I emailed irdeto regarding concerns about Denuvo anti-cheat and they replied This is my original email to them: https://imgur.com/a/uyDTa21 Below is a copy and paste of what I pasted on the T3 discord regarding their reply. I've had at least one comment deleted from the discord so I'll be sharing here as well. I thought I had finished engaging on this topic, but to my considerable surprise, irdeto replied to the email I sent them outlining the concerns I have with their anti-cheat. The fact that I got a response at all is a bit encouraging. The responses are.... vague in most cases, but probably necessarily so. But they are more than I expected and a good faith response to my concerns. Unfortunately I'm on the road at the moment, and cannot post my original email or the response, but as soon as I can (likely tomorrow morning) I'll post what I asked. Before I post the response, I'd like to explicitly get permission from the individual who replied that I can publicly post it, so that is a bit reliant on how quickly they respond. Generally speaking, though, one thing that did stand out, is that it is a lot more flexible than I thought it would be. Which is great to know, but it leaves the specific answers to some questions to Prophecy and what they decide to enable and share. Given that they haven't replied to Higgins' thread about Linux is not encouraging. This doesn't get around the fact that it is still a kernel level product, which I still have reservations about. And it's disappointing that Prophecy made no response to the same questions when asked here. For me, the kernel mode issues still exist but now it's more about the EULA terms and how Prophecy has engaged with the topic. Locking the 29-feb feedback thread was wholly unnecessary, especially considering the 22-feb thread is not locked. The 29th thread was dying anyway. View Reddit by ZephyrFox - View Source by zephyrfox- 1
- 1 year ago
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t3 Discord Community guidelines updated! t3 Discord Community guidelines updated! Does this mean Prophecy will stop being deceitful about bots being in the game? https://preview.redd.it/hbuguld5zjmc1.jpg?width=1151&format=pjpg&auto=webp&s=3b601b1fb4fbacbcec5578164abdc23b128df3b3 https://preview.redd.it/9huzlorqyjmc1.png?width=504&format=png&auto=webp&s=bc881c557d3725ce1fb0690e3b77b1bfad4d5b6d View Reddit by Yeaunome - View Source by yeaunome
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- 1 year ago
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Thursday @ 5:30 PM PST – AMA with original Tribes developers Mark Frohnmayer, Scott Youngblood, Shawn Sharp and more. Thursday @ 5:30 PM PST - AMA with original Tribes developers Mark Frohnmayer, Scott Youngblood, Shawn Sharp and more. This Thursday at 5:30pm PST (8:30pm EST), we will be hosting an AMA with several original Tribes and Legions developers to discuss the origin story of Tribes, and the lineage through Legions, Midair, etc. And maybe something new. Who will be active in the AMA and a quick refresher of who they are: Mark "Got Milk?" Frohnmayer, Lead Software Engineer for Tribes 1 and Tribes 2 Scott "CornBoy!" Youngblood, Lead Designer for Tribes 1, also involved with Tribes 2 Shawn "Cuchulain" Sharp, Conceptual Art Design for Tribes 1, also involved with Tribes 2 Thomas "MungeParty" Buscaglia - Lead Designer and Creative Director for Fallen Empire: Legions Possibly more Feel free to ask questions about Tribes, their thoughts on the sequels and similar games, and more. Note: This post is NOT the AMA. It will take place on Thursday at 5:30pm PST / 8:30pm EST. That's when you can ask your questions. View Reddit by evanvolm - View Source by evanvolm
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- 1 year ago
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Tribes 3 montage – My flag motion Tribes 3 montage - My flag motion They need to get rid of that flag timer [embed]https://youtu.be/6ncTHH4tXDI?si=XtVuQhv0t6HoyYNw[/embed] View Reddit by OperationCats - View Source by operationcats- 1
- 1 year ago
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A short T3R Montage A short T3R Montage A short T3R Montage [embed]https://youtu.be/XtaNhmcraUo[/embed] View Reddit by krokooc - View Source by krokooc- 1
- 1 year ago
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Hello, just rediscovered this game, is the multiplayer still a thing or would I have to play the campaign of Tribes: Vengence. Hello, just rediscovered this game, is the multiplayer still a thing or would I have to play the campaign of Tribes: Vengence. So I use to go over my grandparents when I was very young, and sit and watch my pop pop play this disc shooting game where he jumped around and captured shit. He tried to teach me but I was too stupid and young at the time lol. He use to have a smaller computer for me and my brother to play elf bowling while we watched him play Tribes. This game will always have a special place in my heart even tho I’ve never really played it. He’s passed now and I still think about this game ever so often, and just got a pc. The multiplayer looked sick I wanted to play it so bad lmao. View Reddit by Theglizzatron - View Source by theglizzatron
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- 1 year ago
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Tribes MMORPG? Tribes MMORPG? What kind of potential do you think Tribes would have as a sort of MMORPG? Regions of actual tribes battling for planetary dominance. Seasons would separate different galaxies, as to "reset" every season. Planetary dominance- planets set up into battlefields and other points of interest. You join the fight, you maintain/destroy defenses, basically a match plays out. Afterward, you move to a new region. Maybe large areas can be spanned by vehicles? large APCs and other smaller 1-2 person high speed vehicles, claiming check points in a large scale land-grab. Capture the flag and other arena type battles can be part of their tribal customs and traditions, which would incorporate the more arcade style stuff into the larger world. Riff on this, does this idea make it feel more "Tribes" ? View Reddit by Xalphyzar - View Source by xalphyzar
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- 1 year ago
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Has it gotten to the point that we need AI bots in the game? Has it gotten to the point that we need AI bots in the game? Has it gotten to the point that we need AI bots in the game? View Reddit by blackarmoredfox - View Source by blackarmoredfox- 1
- 1 year ago
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Idk guys, do you think it’s a small minority? Idk guys, do you think it's a small minority? Personally? I think this game needs to be boycotted. The major lack of content and rushed EA is the main reason (newcomers will have no base or vehicle play to chill with, game lacks so much variety it's to the point of being barebones). But the Denuvo AC is the tipping point. View Reddit by HeGotDaShrimp - View Source by hegotdashrimp- 1
- 1 year ago
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If you have > 20 kills in a Public Game If you have > 20 kills in a Public Game Join me in taking the 100% inheritance all directions challenge. Give the newbloods a chance and try and adapt to something new. Let’s see what you got. View Reddit by BrookeToHimself - View Source by brooketohimself
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- 1 year ago
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Totally normal early access video reaction. Totally normal early access video reaction. Totally normal early access video reaction. [embed]https://www.youtube.com/watch?v=O_V4vMpRdKY[/embed] View Reddit by GrethSC - View Source by grethsc- 1
- 1 year ago
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OG returning player thoughts and comments OG returning player thoughts and comments I used to play the original Tribes non-stop (NHOP servers a lot), and many others. Was an unhealthy addiction. I played some of the other games, but the original mods on Starsiege Tribes were just out of this world for the era and modern games still haven't caught up to the complexity of engineer classes and real base building. They need to bring these games into a more Palworld type mode or Fortnite with base building (something Tribes pioneered). Instead, this latest installment fells more like trying to be a Quake or some other more sluggish FPS. Immediately out of the gate I felt like I weighed a million pounds - the super short flight from the jetpack also makes it feel less like Tribes, imo - and it isn't easy to quantify but the entirety of the movement and shooting feels "bulky". I would immediately increase the jetpacks times a billion and make everybody move a lot faster. In the OG Tribes you would see a big empty space and it was exciting. This feels more like a slog and "oh, I have to go all the way over there?". The only part of the game this improves is the duels in general as they feel much more impactful and have more weight behind them, but it is such a small improvement for a major negative by ignoring how much more fluid games have become. I should be able to build an auto laser turret and another current of Vulcan to sit in, with blast walls and force fields deployed all around me and the generator in my sky base. This is a far cry from that, it is like Great Value brand Tribes... Decades later. Larger games, hate them or love them, might also be an improvement but why can't I fly vehicles with the homies and drop flares and mortars? It just doesn't feel right. If this was a mobile shooter that was just 'Tribes themed', it would make more sense. I was hoping for improvements on stuff modders figured out people were craving many years ago, rather than a step backwards towards less actual content and functionality in general. The sluggishness of everything is just the cherry on top. I still might spin through a few CTF games, this isn't horrible, but it isn't what I was wanting after all this time. I wasn't even disappointed in T2, it kept many of the core Tribes elements intact. Why couldn't this have at least done that? It feels more like Counterstrike or something overall. The bases don't really feel like bases. I want Broadside. View Reddit by saintpetejackboy - View Source by saintpetejackboy
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- 1 year ago
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New player perspective New player perspective this is easily one of the most miserable gaming subs I’ve ever joined. Like all I’m ever reading on here is people bashing the game and now so much salt that it’s not going f2p. Lol bruh I payed $20 for starship troopers extermination EA and got bored after playing 50 hrs, don’t regret it got my moneys worth. $40-60 is just the current rate of a 80-100hr single player campaign. I’m sorry it isn’t the ideal remake of what you played twenty years ago but the arena fps pvp genre is basically nonexistent nowadays. I’ve been enjoying the unique style this brings and it’s also been awesome to enjoy a game with a high skill ceiling that isn’t a complete sweat-fest like every other fps game I play. View Reddit by illmatic74 - View Source by illmatic74
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- 1 year ago
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Best thing for retention? play against bots Best thing for retention? play against bots What a joke. https://preview.redd.it/b0fe1i62xylc1.png?width=628&format=png&auto=webp&s=2828c05bc1de4d126a5dc0c2b8b8ae53d0c04038 View Reddit by Yeaunome - View Source by yeaunome
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- 1 year ago
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💥TRIBES 3 Rivals | EARLY ACCESS INCOMING #FPS #Videogame #gaming #fypシ TRIBES 3: Rivals resurrects the high-speed, aerial combat of this legendary shooter franchise, for a fresh yet familiar FPS experience. 💥TRIBES 3 Rivals | EARLY ACCESS INCOMING #FPS #Videogame #gaming #fypシ TRIBES 3: Rivals resurrects the high-speed, aerial combat of this legendary shooter franchise, for a fresh yet familiar FPS experience. 💥TRIBES 3 Rivals | EARLY ACCESS INCOMING #FPS #Videogame #gaming #fypシ TRIBES 3: Rivals resurrects the high-speed, aerial combat of this legendary shooter franchise, for a fresh yet familiar FPS experience. [embed]https://youtu.be/pWu9dGeWVUU?si=Mz38npFovT2_vBcZ[/embed] View Reddit by TheOfficialSGN - View Source by theofficialsgn- 1
- 1 year ago
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Tribes 3: Rivals entering Steam Early Access on March 12th Tribes 3: Rivals entering Steam Early Access on March 12th Tribes 3: Rivals entering Steam Early Access on March 12th View Reddit by evanvolm - View Source by evanvolm- 1
- 1 year ago
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Tribes 3 Quick Tip: Do More DPS With Passive Reloading Tribes 3 Quick Tip: Do More DPS With Passive Reloading Put together a super quick pro tip video for how to utilize passive reloading to output more DPS and become a better dueler in Tribes 3: Rivals. By immediately swapping after firing a weapon, that weapon will passively reload even after a few seconds. Now that we have 3 weapon slots, you can constantly swap your weapons and NEVER need to waste time reloading. Watch: https://youtu.be/AzrrFqcD5j4 View Reddit by FishStix1 - View Source by fishstix1- 1
- 1 year ago
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New Tribes 3 Montage, First from TritiumJones/Clemsonguy New Tribes 3 Montage, First from TritiumJones/Clemsonguy Come and watch the newest and greatest Tribes 3 Montage! I taught myself how to edit over this, and I'm really proud with how it turned out! https://www.youtube.com/watch?v=78c1ebMziIE View Reddit by Clemsonguy2091 - View Source by clemsonguy2091Back to top button- 1
- 1 year ago
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Interested in trying 7v7 Tribes 3 Pickups? We’re looking to run Newblood PUGs this weekend – sign up here! Interested in trying 7v7 Tribes 3 Pickups? We're looking to run Newblood PUGs this weekend - sign up here! We're looking to gauge interest in Newblood PUGs this weekend! The goal of NB Pugs is to provide a welcoming environment for less experienced players to play organized 7v7 pickups against similarly skilled players and, importantly, learn from expert coaches. The idea is that each team will have 1-2 experienced players who can help show newer players the ropes, explain positions, and IGL. Please register your interest in playing in OR coaching Newblood PUGs here: https://docs.google.com/forms/d/e/1FAIpQLSdPAnKMR9mIQHKwaY3grM6SohNppKStPMsH1bWMWy2DVDFIjA/viewform View Reddit by FishStix1 - View Source by fishstix1- 1
- 1 year ago
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Anywhere to find updates? Anywhere to find updates? I have had server down for maintenance error for a couple days witch is understandable as it's alpha but i can't find any information updates to find out about this kind of thing. I keep having to login and then I have to force quit to get out. I kind of wonder if it's actually something else but can't check? View Reddit by Major_Tom_01010 - View Source by major_tom_01010
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- 1 year ago
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Maybe biased but it’s no Tribes:Ascend Maybe biased but it's no Tribes:Ascend Gunplay The Gunplay feels overall really sluggish. A lot of times when I was firing the disc didn't leave the fusor directly but somewhat a few milisecs too late. That might be a problem with overall performance but I think it might be just the gunhandling because everything else felt okay. It just isn't crisp and clean. Also the weapon availability is lacking. Melee was a nice option in T:A - for the infiltrator it even was a main method of attacking. I miss that. Also the full auto chaingun for everyone just feels wrong even if it is not hitscan. It wasn't hitscan in T:A either but the damage is only good when you can sustain a lot of hits on a target. If the target could get out of range and recover health then all your shots were a little wasted. Now because of the health only recovering when picking up the shinies every hit you get in counts. People focus more on damaging everyone even if its just a little bit. In T:A there was no need for that because the enemy could just recover their health anyway if you didn't strike hard. Another problem is that sometimes direct hits dont do a lot of damage. This might be a bug. It would be fun though if your direct hits in midair did count for something more than just a nice little ringing and a medal you don't get to see at the endgame. Which brings me to the next topic. Statistics T:A endgame screen was very nice with all the statistics and information you could find. The amount of kills, assists, money in general and so on was really interesting to know. This is a fast paced game so a little calm at the end where you can recap on what has happened would be nice. Please make it happen. Movement Again, movement just feels sluggish. Like you are on ice, slimy ice, even without the jetpack. As if I was playing Tribes but in Arma. I really enjoyed the clean movement T:A had. Instantly stopping from a slide could save you by paying with all your momentum. Now you can't quickly stop because after breaking from skiing you'd still slide a little and more often you will find yourself at the end of a disc or grenade. User Interface I could have put this and statistics together but I decided not to. The UI ingame and out of game are lacking. Enemy markers sometimes don't show and then you are surprised that someone was flying right towards you. Even though the radar was on and you saw him on the minimap. But not only that. By the time writing this I can not remember how markers for enemy turrets and your own base assets looked like. This should be more visible. Maybe by turning it on via hotkey. Hold alt (or smth) so you see the status and marker of your own base assets. More information about what weaponry you got on your loadout would be nice. The icons from the loadout menu on the bottom of your screen, rather small, would be nice to have. Also more loadout presets. Changing to a more suitable "class" when needed could save the match and secure a win for your team but right now it is tiresome to change. But classes is a good thing to move to: Skills and Items I do not like the time gated usables in T:R. You use your skill and then you can not use it for 20 seconds or more. Even if you stop it mid use. The timer doesn't start lower when you just used it by accident and stop it instantly. The skill feels like an ultimate instead of a core mechanic of your class. Sometimes it feels like you are being punished for using it. And it doesn't really turn the tide of a fight all that well. Most people don't use their skills because they don't matter. In T:A (I sound like a broken record) the skill was a huge part of the class' identity. An infiltrator using his cloak to avoid detection and disrupt the defense. A raider masking his position with a jammer while skiing around the enemy base shooting his grenadelauncher at the flagstand. The Technician placing a turret (or two) defending key positions of the base where he would expect attackers coming through or in. All this was just more tactical. T:R is just move, shoot, go fast and grab flag. Nothing more. There is no tactical component. Genplay is, except for the radar, mostly useless. I also hope to see some kind of progression system coming to feel like accomplishing something when playing even if I am on the losing side. And all this leads me to my conclusion. Conclusion What I really hoped to get was a polished and upgraded Tribes:Ascend. More weapons. More skills. More Vehicles. More possibilities. Just a little more to do. A game where tactical thinking and going fast go hand in hand. Where you get rewarded for knowing what to do and when to do it. But I got a BF or CoD with jetpacks, flags and explosive weapons. I yearn for a game with the feeling of tribes and more advanced classes and items and weaponry. I want vehicles to be useful and ... well exist. I want a Brute, Juggernaut, Doombringer, Technician, Raider, Soldier, Infiltrator, Sentinel and Pathfinder. And I want my choice to matter. I want a limited set of weapons. Two was perfect. Choose and act accordingly. You aren't Mary Sue you can't do everything. I want a bunch of grenades like the area denying disco-fevering fractals. I want sticky nades that hurt. I WANT the feeling of being surprised by an infiltrator backstabbing me as the HOF and sometimes the satisfaction of showing him his place. I want melee attacks. I want a pile of different weapons to choose from. I want more skills or active abilities and I DON'T want them to be time based. I want to be rewarded for clever resource management and tactical gameplay. I want to be rewarded for being able to dodge and get away. I want to be rewarded for using my surrounding. A lot of this was just good in T:A. I know this is a different studio and this game, by being a different engine, will probably never feel like T:A. T:A could have been a great game for many many years and I am very thankful to have been there when it was still good. As well as being thankful for someone making another Tribes game. I really look forward to this game being complete and playing it in full lobbies with acceleration addicts like me. But the game has to hammer things in early on or suffer from mistakes made until they are fixed and if they are fixed too late have no one still playing to enjoy the fixes. I really hope this game will satisfy my itch for tribes some day and I really hope the devs don't make the same mistakes we nowadays see from a lot of studios made for a lot of newer games. Love to all you shazbots View Reddit by KanibalGoat - View Source by kanibalgoat
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- 1 year ago
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Tribes 3: Rivals – I’m on Base Defense! Tribes 3: Rivals - I'm on Base Defense! Tribes 3: Rivals - I'm on Base Defense! [embed]https://youtu.be/EYq1CTMeJ5k[/embed] View Reddit by [deleted] - View Source by 3e4ce20ec588600054f050310750c4ca- 1
- 1 year ago
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