Tribes Talk

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      :: Best thing for retention? play against bots Best thing for retention? play against bots What a joke. https://preview.redd.it/b0fe1i62xylc1.png?width=628&format=png&auto=webp&s=2828c05bc1de4d126a5dc0c2b8b8ae53d0c04038 View Reddit by Yeaunome - View Source by yeaunome

      Started by: Yeaunome

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    • 2 years ago

      Yeaunome

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      :: Tribes 3 Quick Tip: Do More DPS With Passive Reloading Tribes 3 Quick Tip: Do More DPS With Passive Reloading Put together a super quick pro tip video for how to utilize passive reloading to output more DPS and become a better dueler in Tribes 3: Rivals. By immediately swapping after firing a weapon, that weapon will passively reload even after a few seconds. Now that we have 3 weapon slots, you can constantly swap your weapons and NEVER need to waste time reloading. Watch: https://youtu.be/AzrrFqcD5j4 View Reddit by FishStix1 - View Source by fishstix1

      Started by: FishStix1

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    • 2 years ago

      FishStix1

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      :: New Tribes 3 Montage, First from TritiumJones/Clemsonguy New Tribes 3 Montage, First from TritiumJones/Clemsonguy Come and watch the newest and greatest Tribes 3 Montage! I taught myself how to edit over this, and I'm really proud with how it turned out! https://www.youtube.com/watch?v=78c1ebMziIE View Reddit by Clemsonguy2091 - View Source by clemsonguy2091

      Started by: Clemsonguy2091

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    • 2 years ago

      Clemsonguy2091

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      :: Interested in trying 7v7 Tribes 3 Pickups? We’re looking to run Newblood PUGs this weekend – sign up here! Interested in trying 7v7 Tribes 3 Pickups? We're looking to run Newblood PUGs this weekend - sign up here! We're looking to gauge interest in Newblood PUGs this weekend! The goal of NB Pugs is to provide a welcoming environment for less experienced players to play organized 7v7 pickups against similarly skilled players and, importantly, learn from expert coaches. The idea is that each team will have 1-2 experienced players who can help show newer players the ropes, explain positions, and IGL. Please register your interest in playing in OR coaching Newblood PUGs here: https://docs.google.com/forms/d/e/1FAIpQLSdPAnKMR9mIQHKwaY3grM6SohNppKStPMsH1bWMWy2DVDFIjA/viewform View Reddit by FishStix1 - View Source by fishstix1

      Started by: FishStix1

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    • 2 years ago

      FishStix1

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      :: Anywhere to find updates? Anywhere to find updates? I have had server down for maintenance error for a couple days witch is understandable as it's alpha but i can't find any information updates to find out about this kind of thing. I keep having to login and then I have to force quit to get out. I kind of wonder if it's actually something else but can't check? View Reddit by Major_Tom_01010 - View Source by major_tom_01010

      Started by: Major_Tom_01010

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    • 2 years ago

      Major_Tom_01010

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      :: Maybe biased but it’s no Tribes:Ascend Maybe biased but it's no Tribes:Ascend Gunplay The Gunplay feels overall really sluggish. A lot of times when I was firing the disc didn't leave the fusor directly but somewhat a few milisecs too late. That might be a problem with overall performance but I think it might be just the gunhandling because everything else felt okay. It just isn't crisp and clean. Also the weapon availability is lacking. Melee was a nice option in T:A - for the infiltrator it even was a main method of attacking. I miss that. Also the full auto chaingun for everyone just feels wrong even if it is not hitscan. It wasn't hitscan in T:A either but the damage is only good when you can sustain a lot of hits on a target. If the target could get out of range and recover health then all your shots were a little wasted. Now because of the health only recovering when picking up the shinies every hit you get in counts. People focus more on damaging everyone even if its just a little bit. In T:A there was no need for that because the enemy could just recover their health anyway if you didn't strike hard. Another problem is that sometimes direct hits dont do a lot of damage. This might be a bug. It would be fun though if your direct hits in midair did count for something more than just a nice little ringing and a medal you don't get to see at the endgame. Which brings me to the next topic. Statistics T:A endgame screen was very nice with all the statistics and information you could find. The amount of kills, assists, money in general and so on was really interesting to know. This is a fast paced game so a little calm at the end where you can recap on what has happened would be nice. Please make it happen. Movement Again, movement just feels sluggish. Like you are on ice, slimy ice, even without the jetpack. As if I was playing Tribes but in Arma. I really enjoyed the clean movement T:A had. Instantly stopping from a slide could save you by paying with all your momentum. Now you can't quickly stop because after breaking from skiing you'd still slide a little and more often you will find yourself at the end of a disc or grenade. User Interface I could have put this and statistics together but I decided not to. The UI ingame and out of game are lacking. Enemy markers sometimes don't show and then you are surprised that someone was flying right towards you. Even though the radar was on and you saw him on the minimap. But not only that. By the time writing this I can not remember how markers for enemy turrets and your own base assets looked like. This should be more visible. Maybe by turning it on via hotkey. Hold alt (or smth) so you see the status and marker of your own base assets. More information about what weaponry you got on your loadout would be nice. The icons from the loadout menu on the bottom of your screen, rather small, would be nice to have. Also more loadout presets. Changing to a more suitable "class" when needed could save the match and secure a win for your team but right now it is tiresome to change. But classes is a good thing to move to: Skills and Items I do not like the time gated usables in T:R. You use your skill and then you can not use it for 20 seconds or more. Even if you stop it mid use. The timer doesn't start lower when you just used it by accident and stop it instantly. The skill feels like an ultimate instead of a core mechanic of your class. Sometimes it feels like you are being punished for using it. And it doesn't really turn the tide of a fight all that well. Most people don't use their skills because they don't matter. In T:A (I sound like a broken record) the skill was a huge part of the class' identity. An infiltrator using his cloak to avoid detection and disrupt the defense. A raider masking his position with a jammer while skiing around the enemy base shooting his grenadelauncher at the flagstand. The Technician placing a turret (or two) defending key positions of the base where he would expect attackers coming through or in. All this was just more tactical. T:R is just move, shoot, go fast and grab flag. Nothing more. There is no tactical component. Genplay is, except for the radar, mostly useless. I also hope to see some kind of progression system coming to feel like accomplishing something when playing even if I am on the losing side. And all this leads me to my conclusion. Conclusion What I really hoped to get was a polished and upgraded Tribes:Ascend. More weapons. More skills. More Vehicles. More possibilities. Just a little more to do. A game where tactical thinking and going fast go hand in hand. Where you get rewarded for knowing what to do and when to do it. But I got a BF or CoD with jetpacks, flags and explosive weapons. I yearn for a game with the feeling of tribes and more advanced classes and items and weaponry. I want vehicles to be useful and ... well exist. I want a Brute, Juggernaut, Doombringer, Technician, Raider, Soldier, Infiltrator, Sentinel and Pathfinder. And I want my choice to matter. I want a limited set of weapons. Two was perfect. Choose and act accordingly. You aren't Mary Sue you can't do everything. I want a bunch of grenades like the area denying disco-fevering fractals. I want sticky nades that hurt. I WANT the feeling of being surprised by an infiltrator backstabbing me as the HOF and sometimes the satisfaction of showing him his place. I want melee attacks. I want a pile of different weapons to choose from. I want more skills or active abilities and I DON'T want them to be time based. I want to be rewarded for clever resource management and tactical gameplay. I want to be rewarded for being able to dodge and get away. I want to be rewarded for using my surrounding. A lot of this was just good in T:A. I know this is a different studio and this game, by being a different engine, will probably never feel like T:A. T:A could have been a great game for many many years and I am very thankful to have been there when it was still good. As well as being thankful for someone making another Tribes game. I really look forward to this game being complete and playing it in full lobbies with acceleration addicts like me. But the game has to hammer things in early on or suffer from mistakes made until they are fixed and if they are fixed too late have no one still playing to enjoy the fixes. I really hope this game will satisfy my itch for tribes some day and I really hope the devs don't make the same mistakes we nowadays see from a lot of studios made for a lot of newer games. Love to all you shazbots View Reddit by KanibalGoat - View Source by kanibalgoat

      Started by: KanibalGoat

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    • 2 years ago

      KanibalGoat

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      :: Tribes 3: Rivals – I’m on Base Defense! Tribes 3: Rivals - I'm on Base Defense! Tribes 3: Rivals - I'm on Base Defense! [embed]https://youtu.be/EYq1CTMeJ5k[/embed] View Reddit by [deleted] - View Source by 3e4ce20ec588600054f050310750c4ca

      Started by: [deleted]

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    • 2 years ago

      [deleted]

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      :: New players takeaway from T3 New players takeaway from T3 Had a friend new to the series play the game last night - here are some of his comments throughout the night that I thought were funny (and some I agree with!) Why does it feel like I'm playing a fruit fly simulator? I try to hit people and they just float away This looks like halo Why do I have no control over which direction I can fly in? Ski, shoot, cap the flag.. that's it? Why can't I hit anyone?? (Lol) The game feels wildly unimaginative for how cool the movement feels.. why aren't there mechanics like have oil traps or trip lines to cut off certain routes, stun grenades, flamethrowers, anything! The game feels too linear Overall, he had a great time but those were some of his first impressions and a few comments that stuck with me. I'm curious about what some other first time players reactions are 😄 View Reddit by OrangeOrangeRhino - View Source by orangeorangerhino

      Started by: OrangeOrangeRhino

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    • 2 years ago

      OrangeOrangeRhino

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      :: T1, T2, T3 – Jet Recovery Comparison T1, T2, T3 - Jet Recovery Comparison T1, T2, T3 - Jet Recovery Comparison [embed]https://youtu.be/9dbHE58jzsY?si=uEReijIxfgUo8KPg[/embed] View Reddit by FishStix1 - View Source by fishstix1

      Started by: FishStix1

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    • 2 years ago

      FishStix1

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      :: Do you like the regen packs? Do you like the regen packs? I personally prefer the old out of combat regen because it kept the pace of the game going - I don't like having to stop and collect the balls. That being said it is nice to be able to force raiders to recall or die instead of just endlessly being able to harass your base. View Reddit by Major_Tom_01010 - View Source by major_tom_01010

      Started by: Major_Tom_01010

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    • 2 years ago

      Major_Tom_01010

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      :: Really impressed! Really impressed! I'm kinda surprised by the amount of hate Tribes 3 is getting? Look, I'm a tribes 1 and 2 player - loved both of them. Hated what tribes 2 became. I get that there are some things missing at the moment, but it feels like they've focussed on the fundamentals and as my enjoyment goes, they've done a really great job so far! Variety of roles - I've had great fun playing around with the different roles - Teleporting around as the pathfinder at 210 km/h - speed chasing down pathfinders and chain gunning them from afar or nading them just as they're about to capture - sneaking into bases and causing havoc / disrupting defenders - Hunting down pathfinders and trapping them as they come in - being a forward heavy and bombarding the enemy base, defenders, and defences from halfway across the map - Sitting with my massive chain gun on our flag and having pathfinders slam into me. All great fun! and lots of varied ways of playing Movement - The movement feels great - removing fall damaging is a great idea, as you still get punished for bad angles, just with speed instead of death. That little boost when you hit shift makes battles in the generator room like skating around and dodging each other. The speedy classes feel very fast and agile, and the heavy classes still have decent mobility without feeling like I'm having to walk across the map. It's fun - This is something a lot of games just plain forget - is it fun to play? When I blue disk someone in mid-air who's just about to cap, or grab a flag at 200+km / h, watch as someone blows themselves up on the mines - I've got a massive grin on my face - because the game feels fun, fast paced, and rewarding. I can see that there are things missing that were present in the other tribes ( an assault-like mode, vehicles, slightly more active role in the base? i.e. maybe having shields on some flag routes ) - but I think what they have is a great set of fundamentals to build on! Heck I'd love that wall-like shield as a heavy for folk to splat into, but make it powered by the base. No bad blood for those criticising it mind, just want to let other folk know that there are folk out there who are really enjoying it! Now give me my downvotes and tell my why I'm wrong on the internet 😄 Edit note - I only started playing during the most recent playtest round (Late Feb 2024) - So really curious if lots of the complaints I'm seeing others say have actually been fixed by this point? View Reddit by DeadliestToast - View Source by deadliesttoast

      Started by: DeadliestToast

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    • 2 years ago

      DeadliestToast

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      :: No Oceanic region option No Oceanic region option I was able to play yesterday without having to select a region. Now I only have the choice of North America or Europe. Discord is ok for custom games but not having the option to select Oceanic has killed the playtest for me View Reddit by Ribliah - View Source by ribliah

      Started by: Ribliah

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    • 2 years ago

      Ribliah

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      :: Tribes 3: Oceanic Discord (OCE) Tribes 3: Oceanic Discord (OCE) Just a heads up, a dedicated Oceanic Discord server has been organised by the community to help with the hosting of lobbies. This Discord has been the main host for this region of T3, where so far we've reached 270+ members and have been able to get 3 ongoing 7v7’s at the same time! It's a process, as the OCE server isn't as large as the NA scene. We aim to queue from times 4pm-5pm AEDT onwards for custom lobbies, where we also support pugs with an automated bot to help with: Organising teams Moving others into VC Track of leaderboard Most of the setup is automated! Pug nights happen from 7pm AEDT and onwards, where lobbies can be hosted at the same time too. However, I want it to be clear that pugs are merely part of the community, not a focus. We want a place for everyone in the Oceanic region after all, be it newbies, casuals or pug players. For those interested, head on over and share with friends if you can too! https://discord.gg/wbucQHQHHv Keep in mind, there’s no expectations here over activity or skill. You being interested in the Oceanic community to have fun is good enough. If you are new to this game or community, there's a help channel made dedicated for any questions, tutorials and tips! This is an unofficial server, run by the Oceanic community and with permission from the moderators of this subreddit to post this. View Reddit by Andrewki44 - View Source by andrewki44

      Started by: Andrewki44

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    • 2 years ago

      Andrewki44

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      :: Should I get back into it? Should I get back into it? I used to play this game for hours and hours on end. The gameplay was so far ahead of anything I had experienced yet. Massive wars. Insanely fun mods. I remember one where you could ride the fusion disc. Dropping nukes. Sniping people. Fuck it was fun. Will I be disappointed? View Reddit by SwimmingCommon - View Source by swimmingcommon

      Started by: SwimmingCommon

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    • 2 years ago

      SwimmingCommon

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      :: Tribes 3: Anti-Cheat error? Tribes 3: Anti-Cheat error? Hey everyone, this seems to be the only game I've had issue with off the top of my head, but I am trying the playtest and it keeps saying "anti-cheat failure" wth is going on? Thanks. View Reddit by ShiftyThePirate - View Source by shiftythepirate

      Started by: ShiftyThePirate

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    • 2 years ago

      ShiftyThePirate

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      :: Thumper // a starsiege tribes movie Thumper // a starsiege tribes movie a tribes video featuring shots by thumper. only pug shots <3 hope you like [embed]https://youtu.be/2sB99XZkRS8?si=uRtwYGIZ54oZ20WS[/embed] View Reddit by binswees90 - View Source by binswees90

      Started by: binswees90

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    • 2 years ago

      binswees90

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      :: Old video from UVALAN4 Old video from UVALAN4 Old video from UVALAN4 [embed]https://www.youtube.com/watch?v=8DgBMSZ-aws[/embed] View Reddit by dunezilla - View Source by dunezilla

      Started by: dunezilla

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    • 2 years ago

      dunezilla

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      :: Tribes 3 Rivals | Battle Tribes 3 Rivals | Battle Tribes 3 Rivals | Battle [embed]https://youtu.be/jSLSuXTmttA[/embed] View Reddit by GoodJobDino - View Source by goodjobdino

      Started by: GoodJobDino

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    • 2 years ago

      GoodJobDino

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      :: Help Help Cant install Playtest, Had it installed but it was unplayable and cant update. So deinstalled it for a fresh Installation, but now on Steam after i select my harddrive the error "app not released" comes on Pls help Thanks View Reddit by Lichterflimmern - View Source by lichterflimmern

      Started by: Lichterflimmern

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    • 2 years ago

      Lichterflimmern

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