Skidew Valleys

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    DrRunsgood
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        Skidew Valleys

        Wanted to share a small project ("Project ILE") I started back in 2024-25. Thanks to lo-rez failures for the inspiration. Not a professional programmer or dev, but to learn and prove possibilities. Random test footage I wanted to share for the sake of it.

         

        Details if anyone cares:

        • Made in Unity 6, using FishNet networking package
        • 60 tickrate, client side prediction, some network quantization
        • Server authoritative movement, weapons and packs pickup/drops with basic client & server builds (no real game mode/server structure built though)
        • All weapons projectile based (Rocket/disc launcher, grenade launcher with ricochet, simple chaingun, ‘laser rifle’ energy weapon)
        • Energy and shield pack w/ activation
        • Knockback and radial damage

         

        Very barebones, no real audio/gfx but you get the picture. The crickets go a little too hard in the background. Was able to do some initial 1v1 network testing, hitting a MA and seeing knockback still so damn satisfying (not shown).

        Anyways, dev PC died and life got busy so set the project aside in August, but wanted to share something. Maybe I'll come back to it one day.

        Good luck Broadside & MA2 teams. Long Live Tribes.

        [embed]https://reddit.com/r/Tribes/comments/1s6540w/skidew_valleys/[/embed]

        View Reddit by DrRunsgoodView Source by drrunsgood

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