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it’s ok to have fun

With player counts low out of the gate, it seems like the doomers may have self-fulfilled their prophecy of "T3 will fail", having paid $18 each just to wage a negative review bombing campaign within the first 2 hours of the game's release.

Despite 77% of total reviews being positive, as of this writing, the top two "most helpful" reviews of the game are negative reviews from individuals who, respectively, had 0 hours and 1.6 hours of playtime at the time of their reviews. Why? Because the doomers organized to upvote each other's pre-decided conclusions.

Whether it's because of still-unprocessed trauma over the fate of T:A, or for the crime of not measuring up to the impossible standard of youthful nostalgia, or just generally being the kind of person who will pay money to leave a negative review of a game before playing it, a large segment of the Tribes community is truly, truly devoted to punishing any new Tribes game for existing. And it may be working.

Worst case scenario: the "fans" who devoted themselves to causing the failure of T3 succeed at scaring away the new player base the franchise needed to survive, and T3 goes out with a whimper.

Best case scenario: T3 slow boils, gradually growing a player base as incremental updates and improvements come to the game. New blood dilutes the bad blood, and we get Tribes back, long-term, with players that are here to have fun rather than propagate old baggage.

But either way, for now, it's ok to have fun. We have a Tribes game again. It's not as active as we'd like, but it's active. And it's a blast to play, however long it lasts.

See you on the battlefield!

View Reddit by thatbadgeradView Source

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        it’s ok to have fun

        With player counts low out of the gate, it seems like the doomers may have self-fulfilled their prophecy of "T3 will fail", having paid $18 each just to wage a negative review bombing campaign within the first 2 hours of the game's release.

        Despite 77% of total reviews being positive, as of this writing, the top two "most helpful" reviews of the game are negative reviews from individuals who, respectively, had 0 hours and 1.6 hours of playtime at the time of their reviews. Why? Because the doomers organized to upvote each other's pre-decided conclusions.

        Whether it's because of still-unprocessed trauma over the fate of T:A, or for the crime of not measuring up to the impossible standard of youthful nostalgia, or just generally being the kind of person who will pay money to leave a negative review of a game before playing it, a large segment of the Tribes community is truly, truly devoted to punishing any new Tribes game for existing. And it may be working.

        Worst case scenario: the "fans" who devoted themselves to causing the failure of T3 succeed at scaring away the new player base the franchise needed to survive, and T3 goes out with a whimper.

        Best case scenario: T3 slow boils, gradually growing a player base as incremental updates and improvements come to the game. New blood dilutes the bad blood, and we get Tribes back, long-term, with players that are here to have fun rather than propagate old baggage.

        But either way, for now, it's ok to have fun. We have a Tribes game again. It's not as active as we'd like, but it's active. And it's a blast to play, however long it lasts.

        See you on the battlefield!

        View Reddit by thatbadgeradView Source by thatbadgerad

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